PIER
Scene 1pier by SteveHunt on Sketchfab |
Pier
This is part of a series of pier pieces I made for my internship. They are designed so that any of the prefabricated pieces could be snapped together in Unity in any order. This way the designer could arrange the pier in any way he saw fit. The idea was to also make them look weathered and somehow randomize the textures using only one diffuse map. Initially I had trouble trying to achieve this using Photoshop, but was eventually able to do so once I built the texture in Substance Designer and painted it in Substance Painter.
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